My first attempt at modeling a full human character. I was inspired by Rococo era art to make a character wearing something extravagant and frilly. I used this project as an opportunity to learn retopology and proper edge flow for animation, as well as learn the process of making hair cards. I learned a lot and am excited to learn more!
Sculpting/Retopology/Rigging in Blender 2.9
Textured in Substance 3D Painter
Rendered in Unreal Engine 4